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Skyrim no gravity arrows7/23/2023 ![]() Powers: Blessing of Talos, coupled with its respective amulet, grants you a nice 40% shout cool-down. Conjuration: Storm Atronach, Ash Guardian.Restoration: Close Wounds, Circle of Protection.Alteration: Ebony Flesh, Paralyze, Telekinesis.Destruction: Chain Lightning, Ice storm, Ice spear, Thunderbolt, Lightningstorm, Whirlwind Cloak.Coupled with the atronach perk and all three levels of magic resistance, the Force Adept has very little to fear from enemy magic ![]() The atronach stone will absorb magic from your self generated gravity wells (more on that in a bit) and magic from enemies. A large magicka pool is important but you can afford to invest more into health than most mages, given your unique means of replenishing magicka Stat Distribution: 2 (M) : 1 (H) : 0 (S). Dragonskin is also a life saver early on when faced with strong mages. Bretons also start with a bonus to many key magic schools. Their naturally high magic resistance make them the perfect fit for this class. But never fear, the endless firepower at your disposal however makes it incredibly difficult, and downright impossible in many situations, for enemies to ever reach you. ![]() Getting the full benefit out of this build requires you plant your position and stand firm. Most mages are not the stand your ground types. This build is also designed to somewhat upset the balance on how a typical pure mage is played. This build drastically ramps up the DPS of destruction magic by allowing you to completely ignore magicka costs and continually rain down pain on your enemies. On its own, destruction does fairly sub-par damage at higher levels, a fact which becomes even more problematic due to the high cost of destruction spells early on. This means no enchantment grinding or or advanced atronach stones. The purpose of this build is to become an offensive powerhouse as early in the game as possible. All this, coupled with the ability to render enemy spells all but useless, make force adepts a force to be reckoned with. In addition to launching deadly magic salvos, Force Adepts are able to greatly hinder their opponents' ability to fight effectively distorting the flow of time to slow enemies down, weakening molecular bonds within armor and flesh, flattening opponents with powerful kinetic shock waves, or rendering their opponents completely motionless within powerful stasis fields. This self-generated, infinite power source can grant a lone force adept the power to easily decimate entire squads in an unending barrage of offensive spells. Whereas normal mages are limited by their supply of magicka, force adepts are able to tap into infinite magicka reserves by generating powerful gravity wells, allowing them to rapidly absorb energy from external sources. However, those who master force magic are a fearsome sight in battle, bending the fabric of space and time to their whim, crushing their foes like rag dolls, and showering them in an endless volley of magical energy." When one taps into the power of this uncommon school, they draw power from the very forces that bind the fabric of our world together, forces that have crushed more than one foolish apprentice into a singularity. " Much like blood magic, force magic poses considerable risks to the foolish or inexperienced. This build will be quite a treat for destruction school fans looking for something unique as well as powerful. So every aspect of this build revolves around making the destruction school, a much underrated school in my opinion, truly shine. Just make sure you saved the file before exiting, now just open up skyrim and try it out.I wanted to explore ways to bring out the full potential of destruction magic, without employing the usual combo of illusion and conjuration spells to cover its many weaknesses. ![]() Thats it! now arrows will fly either 25, 50, 75, or 100% faster depending on how you configured the mod i linked above, the arrows should be very accurate, and they should not be affected by gravity. Go up to "File" on the top left of the notepad and click "Save" So now your skyrim.ini folder should look like this: Now to make arrows not be affected by gravity paste this below what you just pasted in , So your skyrim.ini combat section should now look like the following: Scroll down to and paste it right beneth this: Take it to your skyrim.ini folder, located in Documents>My Games> Skyrim>(double click skyrim.ini) You can configure it how you see fit, but i suggest only changing the arrow speed to 75% faster once the mod is installed. So, if you want arrows to fly faster, you are going to want to install this mod. ini folder, thus making arrows not be affected by gravity, and making the crosshairs dead center accurate.Īnd installing a mod to make arrows fly faster. ![]() What you can expect from this guide is the following:Ĭhaning very simple files in your. ![]()
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